A thinking tool that encourages the examination of ideas and concepts from different perspectives.
This teaching strategy allows students to collaborate to generate more ideas prior to, during or after learning new concepts.
A technique that supports students to document their learning process from start to finish.
Encourage critical and creative thinking, problem solving, computational and systems thinking, ethical reasoning, design thinking and metacognition.
A question generating and refining technique with guiding steps.
Useful everyday templates such as planners, visual timetables and classroom routines.
Allow students to use virtual manipulatives such as unifix, whiteboards, money, shapes and geoboards.
Editable templates for teachers to send out daily/weekly plans, information and work to students.
A collaborative planning strategy that can be used for curriculum mapping, program-building or STEM project design.
Students formulate questions for given answers in teams or individuals in game-based learning.
A discussion facilitated with a number of prompts or provocations.
A purposeful collection of evidence to showcase student learning and academic growth.
Graphic organisers are maps or diagrams that can help students classify ideas and communicate them effectively.
A systematic method of approaching problems from different perspectives, allowing greater opportunity to find solutions.
Learning experiences based on higher order thinking and learner needs.
Practice that is thoughtful and purposeful while being responsive to individual students’ needs.
Students answer multiple choice questions by choosing the A, B, C or D card.
Students explore choices and consequences in a branching scenario or create their own scenario.
Helps students sort and cluster large amounts of brainstorming ideas into relationships or themes.
Students develop a visual representation of relationships between ideas.
A strategy that uses a graphic organiser to support students in identifying and defining target vocabulary and concepts.
Explore words that either lie between two opposed concepts, like impossible/certain, or relate to a common subject, like movement.
Helps students to plan a visual sequence and structure for presenting information.
A quick writing process (1-10 minutes) where students respond to a question and then share their responses.
Students use clear assessment criteria or a simple framework to review peers’ work.
Students create study guides with support from their teachers.
Explicit learning objectives and goals for student achievement
Scaffolds to support students to plan to write and opportunities for multi-modal responses.
Design thinking is a hands on, human-centred process for creating innovative solutions to real world problems.
Students arrange ideas, questions or facts on hexagons to stimulate discussion and create links or work toward a solution.
Students work together to generate a broad range of initial ideas.
A scheduled discussion between peers, based around a text. Prompts or question stems support effective dialogue.
Students attempt questions that test knowledge about a topic. Quiz programs offer digital interface for fast completion on a laptop or device.
Video is taken of performances to use as evidence of student work or for critical analysis by peers.
Facilitate discussions by giving a voice to all students in a blended classroom within a lesson.
Students design questions with the correct answers about what they have been learning.
Students provide feedback to peers and then have an opportunity to incorporate feedback before handing in an assessment.
A tool that helps students understand and generate different types of questions.
Use criteria to communicate and evaluate your students’ quality of learning around a task.
Students submit their work anonymously and other students provide anonymous feedback according to a provided rubric.
Students are supported to reflect on their immediate and holistic learning goals using a range of teacher led prompts.
Questioning to get on-the-spot evidence about what students do and don't understand before moving forward in a lesson.
Students reflect on their progress by documenting their own learning.
Students can articulate their ideas and easily modify, start again and share with others.
A method of questioning students that guides them through a four-step problem-solving technique.
Quickly identify and analyse your students’ well being with a daily check-in.
Students sit in the hot seat and become the focus of a questioning game that can be about a persona, a topic or a word meaning.
Students post anonymous questions about homework or a task that the teacher can address at the beginning of the class.
Students work in groups on parts of a task, then gather in mixed groups to present findings.
The teacher provides space for students to anonymously 'park' their insights, questions, ideas and next steps about a given topic.
Online class discussion where students contribute at time that is most convenient to them.
Quickly identify and analyse your students’ understanding of a concept.
Helps students find the right information on databases and websites by understanding how to build searches.