Students answer multiple choice questions by choosing the A, B, C or D card.
Offer students choice in learning experiences.
Students sort and cluster ideas into themes or relationships.
Online class discussion where students contribute at a time that is most convenient to them.
Online class discussion which students contribute to in the background whilst participating in a main class activity.
Students generate a broad range of ideas.
Students explore choices and consequences through 'choose your own adventure' style texts.
Communicate important information and tasks to students for the day or week.
Students explore words that lie between two opposed concepts or relate to a common subject.
Students develop a visual representation of relationships between ideas.
Quickly identify students’ wellbeing with a daily check-in.
Students practise vocabulary and/or number sense through structured, multimodal guides.
Students create innovative solutions to real world problems.
Quickly assess students’ understanding of a concept.
Students develop a deeper understanding of target vocabulary using a graphic organiser.
Students respond to a variety of texts curated around a theme.
Students generate, classify and communicate ideas in a visually structured way.
Students arrange and connect ideas recorded on hexagons to stimulate discussion and deepen conceptual understanding.
Students revise content as one student sits in the 'hot seat' and answers class questions about a set topic.
Students work in groups on parts of a task, then gather in mixed groups to share and learn from other students.
Students activate prior knowledge, formulate questions and reflect on new information learned.
Explicitly outline what students should learn and how they should demonstrate learning.
Students reflect on their learning.
A purposeful collection of evidence to showcase student learning and academic growth.
Students articulate their ideas and easily modify or share responses.
Useful everyday templates such as planners, visual timetables and classroom routines.
Students break down their thinking in response to worded maths problems.
Create a safe space for students to anonymously 'park' their insights, questions, ideas and next steps.
Students review peers' work using a clear assessment criteria.
A thinking tool that unpacks the positive, negative and interesting aspects of an idea or concept.
Students plan and execute a problem solving strategy.
Students learn how to develop and refine thoughtful questions.
Students generate and classify different types of questions.
Students respond to a prompt in a short time frame, with a focus on creative expression and idea development.
Students attempt questions that test their knowledge about a topic.
Use criteria to evaluate and communicate the quality of students' learning.
Students approach problems from different perspectives.
Students visually map out a structure for presenting information.
Students respond to a prompt independently and then collaboratively.
Students engage in higher level thinking with the support of graphic organisers.
Students develop digital research skills through a scaffolded approach.
Students capture and reflect upon a video or audio recording of a performance.
Students actively engage with concrete materials using digital devices.
Students formulate questions for given answers through game-based learning.
Students plan their writing with a focus on structure and sequence.