What's the question?Also known as: Jeopardy
What's the question is a game-based learning activity where students formulate questions based on key terms and content which can be collated and used for a unit review. It:
- is a valuable tool used by educators to cater for diverse learning styles and promote student engagement
- challenges students to extend and apply their content and technical knowledge
- can be extended to include the use of other digital quiz tools, such as Kahoot.
Google G Suite
How to use with ICT
Students use given answers or key terms and concepts to create relevant questions. Students work in small teams with some of the questions and answers, to create a digital game or quiz. When all games or quizzes are complete, they can be shared for the class to review the topic. Alternatively, a teacher can create a quiz (using the templates) where students supply questions to given answers.
The teacher uses a template and enters students’ questions from the answers provided. Project this digital game on the board and play as a class.
|Beyond Jeopardy: Five review games by Mackie Rhodes||Beyond Jeopardy: Five review games by Mackie Rhodes||Five engaging classroom review games that have been adapted from popular TV game shows.|
|What is the question?||What is the question?||A variety of mathematics activities that ask students to provide questions.|
|How to make a Jeopardy game in PowerPoint||How to make a Jeopardy game in PowerPoint||A guide to making a jeopardy-style game in PowerPoint.|
|How to hide cells in the Jeopardy PowerPoint game||How to hide cells in the Jeopardy PowerPoint game||For more advanced users, this is one way to have questions disappear from the board once they have been answered.
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Disability, Learning and Support
When planning to use technology in the classroom it is important to consider the diversity of your learners. Universal Design for Learning (UDL) is a framework to guide the design of learning environments that are accessible and effective for all. For UDL guidelines, information and additional materials, visit the CAST website.
Many students require technology as an adjustment to support their access to learning. Adjustments (NESA) are actions taken that enable a student with disability and additional learning needs to access syllabus outcomes and content on the same basis as their peers. Enrol in the Personalised learning with technology online course to help you make more informed decisions regarding technology.
For a range of simple, how-to videos visit the Assistive Technology page on the Disability, Learning and Support website. Resources are organised into four sections; Literacy and Learning, Vision, Hearing, Physical and Motor Skills.
High potential and gifted learning and support
When planning to use technology in the classroom it is important to consider the full range of abilities of all learners. High potential and gifted learners may require additional adjustments and deliberate talent development. These strategies include differentiation, grouping, enrichment and advanced learning pathways so students can be engaged, grow and achieve their personal best.
Assessing and identifying high potential and gifted learners will help teachers decide which students may benefit from extension and additional challenge. Effective strategies and contributors to achievement for high potential and gifted learners helps teachers to identify and target areas for growth and improvement. School leaders can access the Evaluation and Planning Tool to support strategic improvement planning.
For further support and advice about how to tailor learning for high potential and gifted students from all backgrounds, visit the High Potential and Gifted Education web section, High Potential and Gifted Education Policy or attend one of the professional learning courses on offer.