Section 5.5a – Cricket State Carnival Rules: – Boys

Amended 2017

5.5a.1 Refer to General State Carnival Rules.

5.5a.2 All players shall wear cricket attire.

Playing shirts must display numbers 1 to 12 on the back of the shirts so that they correspond with the carnival program.

5.5a.3 The matches shall be played under the current Laws of Cricket (2017)and the experimental laws of Cricket in Australia subject to any variations herein.

(a) No fieldsman is allowed to field within ten (10) metres of the batsman on strike except those fielding within an area from point to wicketkeeper on the off side of the wicket.

(b) Any delivery that after pitching passes or would have passed above the shoulder of a batsman in his normal batting stance shall be called a NO BALL.

(c) Any non pitching delivery which passes above the waist height of a batsman when in his normal stance at the crease shall be called a NO BALL, regardless of whether or not he attempts a shot.

(d) A team will consist of eleven (11) players, however, a batting twelfth (12th) man can be named prior to the commencement of the game to enable twelve (12) players to participate in the match. This player may bowl and keep wicket but not bat. Only one player may be interchanged at a drinks break, or at the 10th, 20th, 30th, 40th overs. Interchanged players are permitted to bowl immediately upon their return to the field. Drinks breaks will be taken at the end of the 17th and 34th overs.

(e) Each bowler may bowl eight (8) overs only. The break between spells will be the equivalent number of overs bowled from the bowlers immediately concluded spell regardless of the type of bowling (slow, medium or fast) 

(f) In all programs, games of thirty (30) overs or less and practice sessions conducted by the NSWPSSA a maximum of three (3) consecutive overs per spell shall be allowed.
The only exception will be for the State Carnival which involves fifty (50) over games. Here a maximum daily allocation of eight (8) overs will be allowed. These must be bowled in no more than four (4) over spells.

(g) In the event the number of overs in an innings being reduced, the maximum overs per bowler shall be determined by the number of overs to be received by the batting team, divided by four (4). (Fraction to be ignored).

(h) Sanctions in Law 41.6.3 & 41.6.4 - Bowling of dangerous & unfair short pitched deliveries and Sanctions in Law 41.7.1  41.7.2 Bowling of dangerous & unfair non pitching deliveries - do not apply, except for the call of No Ball where necessary.(ie. so that no bowler is suspended)

5.5a.4

(a) Cricket balls are to be supplied by the State Association and are to be a 142g four-piece leather ball of recognised brand.

(b) Grounds are to be arranged by the convening Region/Association Sports Officer. All matches are to be played on turf where possible. Where covers are available, they should be used.

Synthetic or concrete covered with matting are to be used if turf wickets are unavailable due to inclement weather or unforeseen circumstances. Boundaries are to be 55 metres from the pitch.

(c) The host Region/Association, where possible, is to supply some form of portable score board, showing runs scored, plus the number of overs completed.

(d) The convening centre shall make every endeavour to arrange for the attendance of a qualified ambulance officer at all matches.

(e) No team official, umpire or spectator shall coach a team whether by voice, signal or any method while a match is in progress.

(f) Team managers may accompany drinks on to the field and speak to their players.

5.5a.5 Hours of play

(a) First session:

(i) A minimum of fifty (50) overs if the team batting first is not dismissed.

Or

(ii) Three (3) hours duration if the team batting first is dismissed in less than forty seven (47) overs.

Appropriate drink breaks are to be taken.
The lunch break is to be twenty thirty (30) minutes duration.

(b) Second session:

(i) A minimum of fifty (50) overs where the team batting second is not dismissed

Or

(ii) Play to cease at a time pre-determined at the pre-championship meeting

5.5a.6 Divided overs

Each team, unless previously dismissed, shall have its first innings compulsorily closed at the conclusion of the fiftieth (50th) over. In the event of both teams concluding their first (1st) innings, whether compulsory or otherwise, before the time set for the close of play, the match shall continue under normal conditions until that time.

In the first (1st) innings of each team, the scorers shall notify the umpires by clear signal at the end of the forty-fifth (45th) over, and the umpires, in turn, shall notify the batsmen and the captain of the fielding side. If a bowler is unable, for any reason, to complete an over, another bowler shall immediately bowl the remaining balls of that over provided that they do not bowl two overs consecutively no bowl parts of each of two consecutive overs in that innings. Such part of an over shall count as a full over for the purposes of Law 17. 

5.5a.7 Late starts

If a match cannot commence within sixty (60) minutes of the set starting time owing to weather or the state of the ground and it not being possible for each side to receive its full quota of fifty (50) overs the number of overs shall be reduced by the formula of a reduction of one (1) over per team for every six (6) minutes of time lost. A match shall not commence unless it is possible for each side to receive at least twenty-five (25) overs in its first innings. Upon commencement of the match the number of overs shall remain unalterable.

In the first session of matches which start at the starting time, the total loss of sixty (60) minutes play must occur before overs are deducted.

In the event of conditions preventing the team batting second from receiving its quota of overs, the match shall be determined by using the Duckworth-Lewis Method.

For the purpose of the RUN RATE calculations ONLY, each legitimate ball bowled shall count as one sixth (1/6) of an over.

Where a team has been dismissed or has declared its innings closed before receiving its full quota of overs its RUN RATE shall be calculated by dividing the total runs scored by the quota of overs it should have received. All this is provided a minimum of twenty five (25) overs has been completed by each side. A team with the better RUN RATE shall be the winner.

5.5a.8 Changes of innings

Should an innings close within twenty (20) minutes of the time set for an adjournment, that adjournment shall be taken immediately at the close of the innings, and the normal ten (10) minutes interval between innings shall not then be allowed.

5.5a.9 Days 1, 2, 3 and 4

The teams are seeded 1-14 on the previous year’s results and on Day 1 – 1 v 8, 2 v 9, 3 v 10, 4 v 11, 5 v 12, 6 v 13, 7 v 14.

At the conclusion of Day 1, the seven winning teams and the losing team with the highest quotient move to the right of the draw. Remaining teams (6) move to the left. Following Day 2 and Day 3 all winning teams continue to the right and the remaining teams with one or more losses continue to the left.

On all days and on both sides of the draw teams will be seeded 1 v 8, 2 v 7, 3 v 6, 4 v 5 etc, according to the following criteria:-

a) Points b) Win/Loss Ratio c) Quotients. Written results of each game must be submitted to the Convener/Carnival Manager before quotients are finally determined.

Note: However, if two (2) teams have previously met, the Carnival Manager may adjust the order so that those teams play against other teams using the criteria as presented above.

5.5a.10 Protests

Must be lodged, in writing, by the Team Manager (who must be a teacher) to the Carnival Manager within fifteen (15) minutes of the conclusion of the match.

5.5a.11 Judicial committee

A Judicial Committee of three (3) shall be formed at the Manager's Pre-Carnival Meeting to deal with any protests or with any player reported by an umpire.

5.5a.12 Points score

First innings win – 6
Loss on first innings – 1
Draw for any reason – 3
Tie on first innings – 3

5.5a.13 Protective apparel

Batsmen must wear a properly fitting batting helmet. The wicketkeeper must wear such a helmet when standing up to the stumps

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