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NSW Combined High Schools Sports Association Handbook

 

Amended 2020

4.7 Cricket

4.7.1: Cricket state-wide competition– Boys - Alan Davidson Shield

Refer to NSWCHSSA Handbook "state-wide competitions" - Section 2.8

(a) Competition

The NSWCHSSA shall organise a cricket state-wide competition between state secondary schools.

(b) Organisation

The preliminary rounds of competition will be played on a association basis.

(c) Eligibility of players

Association Rounds - Any secondary school boy who is in year 11 or under, or who has commenced their first year of pathway HSC is eligible to play in this competition. Also, players must not turn 19 years of age (or more) in the year that the competition commences. State Rounds - Any secondary school boy is eligible to play in the state rounds of the state-wide, as long as he is not turning 20 years of age (or more) during the year.

(d) Trophies

The shield will be presented to the winning team at the conclusion of the final. Medallions will be awarded to the winners and runners up. Other awards at the association level are at the discretion of that particular Schools Sports Association.

(e) Conditions of play

Every effort should be made to play all matches on turf wickets with leather four piece balls. This may be varied by mutual agreement of the two schools.

(f) Draw

The Davidson Shield will be played in two sections- sports high schools competition and comprehensive high schools competition. The nominated sports high schools will play a round robin of matches to decide their top two teams to play in the final 4 competition. In the comprehensives draw, each association will receive 1 place through to the final ten. The comprehensive schools will play off to send two teams to play in the final 4 competition.

(g) Games

To be played at a time mutually agreeable to both schools, but must be played by the round competition date.

For further information see NSWCHSSA Handbook "Fixtures" -

(h) Determination of home and away games

(i) The first mentioned school on the draw is the home school in Round 1.

(ii) The home school in other rounds shall be the school which has the least number of home games.

(iii) Where the number of home and away games are equal:

The first mentioned school in the draw shall become the home school in odd numbered rounds.

The second mentioned school in the draw shall become the home school in even numbered rounds.

(iv) A bye or forfeit is classified as a home game.

(i) Duration of play

Maximum of forty, six ball overs per innings, one innings per team. Hours of play must be somewhere between 9:30 am and 4:30 pm and agreed upon before the start of play. Duration of time between innings is to be of mutual acceptance to both schools and agreed upon before the start of play. Drinks may be taken after twenty overs of each innings. Games must be completed during the day. (NB: It is expected that 40 overs should be bowled in less than 140 minutes)

(j) Results

(i) In the preliminary rounds (association based draws) the winning school is responsible for completing the online result format or emailing the association convener and the local sports coordination officer. In the final series draw, the winning school must forward results to the state convener.

This must be done within 24 hours of the completion of games.

(ii) Complete the CHS Cricket state-wide result sheet (found on the) and send it to the state convener so that it arrives within seven days of the match being competed. This is for the final series matches only.

(iii) Results to be telephoned to AAP (ph: 9322 8000) where possible and to local newspapers.

(k) Umpires

Should be qualified and competent and to the mutual agreement of both schools.

(l) Emergencies

There will be a minimum of fifteen overs each to decide a game. If this is not possible due to rain or bad light, then the game will be replayed if a suitable date can be arranged. If a date cannot be arranged to the satisfaction of the local sports coordination officer (association based draws) or the state convener (final series round) then the latter authorities will decide the results with the toss of a coin, only if both teams agree. If one team disagrees, the match must be replayed and if not replayed, the team refusing to replay loses on forfeit.

(m) Scoring

(i) A progressive score is to be kept at the completion of each over so that in the event of a tie a count back system can operate to and including, over number fifteen.

(ii) In the event of conditions preventing the team batting second from receiving its quota of overs the match shall be decided on the comparison of run rates of both teams. These run rates are calculated by dividing the total runs scored by the total number of overs bowled.

(iii) For the purpose of run rate calculation only, each legitimate ball bowled shall count as one sixth (1/6) of an over.

(iv) Where a team has been dismissed or has declared its innings closed before receiving its full quota of overs, its run rate shall be calculated by dividing the total runs scored by the quota of overs it should have received.

All this provided a minimum of fifteen overs have been completed by each side.

(v) The team with the best run rate shall be the winner.

(n) Time lost

(i) Prior to the match commencing or during the innings of the team batting first

Less than 7 minutes is to be ignored.

Over 7 minutes (cumulative) the number of overs bowled is to be reduced by one for every 7 minutes lost (i.e. one over from both teams' allocation).

(ii) For the side batting second, the number of overs faced is reduced by one for every 3.5 minutes lost.

(o) Laws

The current MCC Laws of Cricket and the experimental laws of cricket in Australia, subject to variations within, to apply to all games.

 (i) Any one bowler is allowed to bowl a maximum of eight overs per innings.

(ii) Apply current Cricket Australia recommendations with regard to age restrictions and over limits for players.

Maximum overs in matches – No medium pace or fast bowler (broadly defined by one or both umpires as those to whom the wicket keeper would normally stand back) shall be permitted to bowl more than the number of overs in a spell. Age as at 30 September.

Maximum overs
Maximum numbers overs in a spell Age
8 U/19
6 U/17
6 U/16
6 U/15
5 U/14
5 U/13

Minimum rest period- Following a spell of bowling, a pace bowler must be rested for double the number of overs he bowled.

A bowler who has bowled a spell of fewer than the maximum number of overs, may resume bowling prior to the conclusion of the minimum rest period. This will be considered an extension of the same spell, and the limit of overs in total in the spell will still apply. Following the completion of the spell, the normal break between spells will apply – the break within the spell is disregarded.

For the purpose of calculating a bowler’s minimum rest period as defined above, any interruption to play due to wet weather or an interval shall contribute in the amount of 1 over for each 3.5 minutes or part thereof. A scheduled tea interval of 20 minutes shall count as 3 overs from each end, and a scheduled luncheon interval of 40 minutes shall count as 6 overs from each end.

NB: A bowler who exceeds his age group over limit will cause their team to forfeit the match unless the error is corrected before the completion of the bowler's over, i.e. any balls bowled in this over are not counted and the game recommences at the beginning of this over with a different bowler.

(iii) Underarm bowling is prohibited.

(iv) A no ball is scored as one run plus runs scored off the bat, as well as any byes of leg byes.

(v) A short pitched ball that rises above shoulder height of the batsman (in his normal stance) is to be called "no ball".

(vi) The current Laws of Cricket indicate any full toss above waist height of the batsman from any bowler is to be called No Ball and there is to be a first and final warning for the bowler if the delivery is deemed to be dangerous.

(vii) In the event of a "tied" result the following will apply:

The team losing the least number of wickets shall be declared the winner.

If the result is still "tied" there shall be a count-back of each team's score as at forty completed overs.

If the scores are still level, then the scores are compared as at thirty-nine completed overs and so on until one team has a higher score.

(viii) Teams are to play a bowling 12th and a batting 12th man each match. Both 12th men are to be nominated before the toss of the coin, at the start of the match. The nominated batsmen cannot bowl and the nominated bowler cannot bat.

(p) Disputes and protests

Refer NSWCHSSA Handbook "Disputes and protests" -

(q) Uniforms

Davidson Shield final series matches be played in white cricket clothing.

(r) School Sport Safety Guidelines

The wearing of helmets whilst batting, wicket keeping over the stumps or fielding within 10 metres of the pitch is compulsory.

4.7.2: Cricket state-wide competition- Girls - Marie Cornish Trophy

Refer NSWCHSSA Handbook "state-wide competitions" - 

(a) Competition

The NSWCHSSA shall organise a state-wide competition between state secondary schools.

(b) Organisation

The preliminary rounds of competition will be played on a association basis.

(c) Eligibility of players

Any secondary school girl who has not commenced their final HSC by the end of the year of the commencement of the state-wide is eligible to play in this competition. Also, players must not turn 20 years of age (or more) in the year that the competition commences.

(d) Trophies

The trophy will be presented to the winning team at the conclusion of the final. Medallions will be awarded to the winners and runners up. Other awards at the association level are at the discretion of that particular Schools Sports Association.

(e) Conditions of play

Every effort should be made to play all matches on turf wickets with 142 gram leather balls. This may be varied by mutual agreement of the two schools.

(f) Draw

All associations will receive one automatic entry. In round 1, the Sydney associations will play each other.  The winning schools of these games will be the home team in Round 2. Country associations receive a bye in Round 1.

(g) Games

To be played at a time mutually agreeable to both schools, but must be played by the round competition date.

For further information see the NSWCHSSA Handbook "Fixtures" -

(h) Determination of home and away games

(i) The first mentioned school on the draw is the home school in Round 1.

(ii) The home school in other rounds shall be the school which has the least number of home games.

(iii) Where the number of home and away games are equal:

The first mentioned school in the draw shall become the home school in odd numbered rounds.

The second mentioned school in the draw shall become the home school in even numbered rounds.

(iv) A bye or forfeit is classified as a home game.

(i) Duration of play

Maximum of forty, six ball overs per innings, one innings per team. Hours of play must be somewhere between 9:30 am and 4:30 pm and agreed upon before the start of play. Duration of time between innings is to be of mutual acceptance to both schools and agreed upon before the start of play. Drinks may be taken after twenty overs of each innings. Games must be completed during the day. (NB: It is expected that 40 overs should be bowled in less than 140 minutes)

(j) Results

(i) In the preliminary rounds (association based draws) the winning school is responsible for sending the result to the association convener and the local sports coordination officer. In the final series draw, the winning school must forward the results to the state convener. 

This must be done within 24 hours of the completion of games.

(ii) Complete the NSWCHSSA Cricket state-wide results sheet (found on the NSWCHSSA webpages) and send it to the state convener so that it arrives within seven days of the match being competed. This is for final series matches only.

(iii) Results to be telephoned to AAP (ph: 9322 8000) where possible and to local newspapers.

(k) Umpires

Should be qualified and competent and to the mutual agreement of both schools.

(l) Emergencies

There will be a minimum of fifteen overs each to decide a game. If this is not possible due to rain or bad light. Then the game will be replayed if a suitable date can be arranged. If a date cannot be arranged to the satisfaction of the local sports coordination officer (association based draws) or the state convener (final series round) then the latter authorities will decide the results with the toss of a coin, only if both teams agree. If one team disagrees, the match must be replayed and if not replayed, the team refusing to replay loses on forfeit.

(m) Scoring

(i) A progressive score is to be kept at the completion of each over so that in the event of a tie a count back system can operate to and including, over number fifteen.

(ii) In the event of conditions preventing the team batting second from receiving its quota of overs the match shall be decided on the comparison of run rates of both teams. These run rates are calculated by dividing the total runs scored by the total number of overs bowled.

(iii) For the purpose of run rate calculation only, each legitimate ball bowled shall count as one sixth (1/6) of an over.

(iv) Where a team has been dismissed of has declared its innings closed before receiving its full quota of overs its run rate shall be calculated by dividing the total runs scored by the quota of overs it should have received.

All this provided a minimum of fifteen overs have been completed by each side.

(v) The team with the best run rate shall be the winner.

(n) Time lost

(i) Prior to the match commencing or during the innings of the team batting first

Less than 7 minutes is to be ignored.

Over 7 minutes (cumulative) the number of overs bowled is to be reduced by one for every 7 minutes lost (i.e. one over from both teams' allocation).

(ii) For the side batting second, the number of overs faced is reduced by one for every 3.5 minutes lost.

(o) Laws

The current MCC Laws of Cricket and the experimental laws of cricket in Australia, subject to variations within, to apply to all games.

 (i) Any one bowler is allowed to bowl a maximum of ten overs per innings.

(ii) Apply current Cricket Australia recommendations with regard to age restrictions and over limits for players.

Maximum overs in matches – No medium pace or fast bowler (broadly defined by one or both umpires as those to whom the wicket keeper would normally stand back) shall be permitted to bowl more than the number of overs in a spell. Age as at 30 September.

 

 

Maximum overs
Maximum numbers overs in a spell Age
 8 U/19
 6 U/17
6 U/16
6 U/15
5 U/14
5 U/13

Minimum rest period – Following a spell of bowling, a pace bowler must be rested for double the number of overs he/she bowled.

A bowler who has bowled a spell of fewer than the maximum number of overs, may resume bowling prior to the conclusion of the minimum rest period. This will be considered an extension of the same spell, and the limit of overs in total in the spell will still apply. Following the completion of the spell, the normal break between spells will apply – the break within the spell is disregarded.

For the purpose of calculating a bowler’s minimum rest period as defined above, any interruption to play due to wet weather or an interval shall contribute in the amount of 1 over for each 3.5 minutes or part thereof. A scheduled tea interval of 20 minutes shall count as 3 overs from each end, and a scheduled luncheon interval of 40 minutes shall count as 6 overs from each end.

NB: A bowler who exceeds her age group over limit will cause their team to forfeit the match unless the error is corrected before the completion of the bowler's over, i.e. any balls bowled in this over are not counted and the game recommences at the beginning of this over with a different bowler.

(iii) Underarm bowling is prohibited.

(iv) A no ball is scored as one run plus runs scored off the bat, as well as any byes or leg byes.

(v) A short pitched ball that rises above shoulder height of the batsman (in his normal stance) is to be called "no ball".

(vi) The current Laws of Cricket indicate any full toss above waist height of the batsman from any bowler is to be called No Ball and there is to be a first and final warning for the bowler if the delivery is deemed to be dangerous.

 (vii) The maximum number of balls in any one over is to be nine (ie if a bowler is bowling wides and/or no-balls over will be called at the completion of the ninth delivery).

(viii) In the event of a "tied" result the following will apply:

The team losing the least number of wickets shall be declared the winner.

If the result is still "tied" there shall be a count-back of each team's score as at forty completed overs.

If the scores are still level, then the scores are compared as at thirty-nine completed overs, and so on until one team has a higher score.

(p) Disputes and protests

Refer NSWCHSSA Handbook "Disputes and protests" -

(q) School Sport Safety Guidelines

The wearing of helmets whilst batting, wicket keeping over the stumps or fielding within 10 metres of the pitch is compulsory.

4.7.3 Cricket State Championships- Boys

Refer to NSWCHSSA "State Championships" -

(a) The matches to be played under the current MCC Laws of Cricket and the experimental laws of cricket in Australia subject to variations within.

(b) Overs

(i) Each team will have 50 overs (300 legitimate balls) bowled to it unless dismissed beforehand.

(ii) In the event of a bowler being injured and unable to complete an over, the remaining balls will be bowled by another bowler at the same end.

(iii) Rest periods between spells should be the same number of overs bowled from the same end as the completed spell. A bowler who has bowled a spell fewer than the maximum number of overs, may resume bowling prior to the conclusion of the minimum rest period. This will be considered an extension of the same spell, and the limit of overs in total in the spell will still apply. Following the completion of the spell, the normal break between spells will apply – the break within the spell is disregarded.

NB: Any bowler who exceeds the 6 over limit will cause his team to forfeit the match unless the error is corrected before the completion of his seventh over. Any balls bowled in the seventh over are not counted and the game recommences at the beginning of this over with a different bowler.

(iv) In a delayed or interrupted match where the overs are reduced for both teams or for the team bowling second, no bowler may bowl more than one-fifth of the total number of overs allowed. Where the total number of overs is not divisible by 5, one additional over shall be allowed to the maximum number per bowler necessary to make up the balance e.g. 47 overs: 3 bowlers can bowl 9 overs and 2 can bowl 10 overs.

(c) Hours of play

(i) Start 9:30 am

Lunch: 12:50 pm to 1:20 pm (30 minutes)

Stumps 5:00 pm

The team fielding first shall bowl its 50 overs by 12:50 pm (Final over to start before 12:50 pm)

Should there be no time lost due to the condition of the pitch, ground, weather or light and should the team bowling first fail to bowl its allocated 50 overs by 12:50 pm then play shall continue until the allocated number of overs have been completed, providing the team batting first has not been dismissed or declared its innings closed.

The team batting second shall receive the same number of overs as it had bowled including the over in progress at 12:50 pm. The team batting second shall be entitled to receive its allocated overs by 5.00pm

Note: Lost ball or injury time to be added to scheduled finishing times.

If no play is possible before 12:00 pm the luncheon interval shall not be taken and if no play is possible before 1:30 pm the game shall be declared a draw.

Note: If there is no luncheon interval the number of overs each team will receive is the total time remaining to 5:00 pm (less 10 minutes for change of innings) divided by seven minutes to the nearest full over.

(ii) Lunch

At the end of the innings of the team batting first, ie. 50 overs and is of 30 minutes duration.

If the team batting first is dismissed prior to 12:10 pm the team batting second shall bat until 12:50 pm with the 10 minute change over allowed.

Note: If the team bowling first fails to bowl its 50 overs by 12:50 pm it shall continue until 50 overs are completed. Then a lunch break of 30 minutes shall be taken with the penalty for slow over rate a per c (i) applying.

(iii) Drinks

Drinks shall be taken at the end of 17 overs and 34 overs respectively. If however, conditions are very hot, umpires and captains to agree, to additional drink break.

Drinks are to be taken on the field during games at all times.

(d) If both innings have been completed prior to 5:00 pm, play may continue if either captain so desires with no overs limitation to batting team or bowlers.

(i) Once a first innings result has been achieved, a match must not continue beyond 5:00 pm.

(ii) Play may be concluded at 3.30 pm if a match has resulted in a first innings result and both captains are in agreement.

(iii) On the last day of the championship, all play-off games, including the final will be played as 50 over matches with no second innings.

(e) In the case of a draw or a tie – as per boys state-wide rules. (Therefore, a progressive record of runs scored from each over needs to be kept for each first innings).

(f) When an interruption or closure of an innings occurs within or extends into, the fifteen minutes period prior to a scheduled interval, that interval shall be taken immediately.

(g) Umpires are to be reminded that an average over rate of 4 minutes per over should be maintained for the first innings of both teams.

(h) Time lost

In a match where the start is delayed or where play is suspended:

(i) No reduction in overs to be bowled shall apply for the first 20 minutes of time lost.

(ii) The calculation of the number of overs to be bowled shall be based on an average of 15 overs per hour, in the total time available for play, within the scheduled hours of play. The reduction in the number of overs to be bowled will be determined by the umpires.

(iii) All this provided a minimum of 25 overs have been completed by each side.

(iv) In the event of conditions preventing the team batting second from receiving its quota of overs, the match shall be decided on the comparison of run rates of both teams. These are calculated by dividing total runs scored by total overs bowled. For the purpose of run rate calculations only each legitimate ball bowled shall count of 1/6 of an over.

(v) Where a team has been dismissed or has declared its innings closed before receiving its full quota of overs, its run rate shall be calculated by dividing the total runs scored by the quota of overs it should have received.

(vi) All this provided a minimum of 25 overs have been completed by each side.

(vii) The team with the best RUN RATE shall be the winner.

(i) Quotients

(i)Where teams have an equal number of wins, a net run rate system will be used to determine the winner of placings:

(ii) Net run rates is calculated on the first innings of matches only. In a match in which no result is achieved, run-rate is not applicable. Run rate is calculated by dividing the total runs scored by the total number of overs bowled.

(iii) For the purposes of run rate calculations, each fair delivery bowled counts as one sixth of an over. Where a team is dismissed, or declared its innings closed, before receiving its full agreed number of overs, its run rate is calculated by dividing the total runs scored by the quota of overs it should have received.

(iv) In calculating the net run rate for final play off placings, all innings played prior to first innings result being achieved will be taken into account.

(j) Teams are to play a bowling 12th and a batting 12th man each match. Both 12th men are to be nominated before the toss of the coin, at the start of the match. The nominated batsman cannot bowl and the nominated bowler cannot bat.

(k) There is to be no coaching by team managers at any time during games when their team is on the field of play.

(l) A disputes committee comprising of 3 managers (excluding any managers directly involved in the disputes) to be elected at either the manager's meeting prior to the commencement of the championship or at a manager's meeting especially convened during the running of the  championship.

(m) Championship draw

Boys

Rounds 1-3 – Cyclical 3 year draw with the proviso that a team cannot play a team that it played on the last day of the previous championship. Round 4 – Play off for final placings

On Day 4, the teams to contest the final should be decided in the first instance, on number of wins. If number of wins and are equal, then the two teams with the highest quotients will be the finalists.

A random hat draw is to be used to determine the other matches. If possible, matches should be between teams that have not already played each other in the championship. Positions 3 to 10 will be decided in the first instance on number of wins for the entire week. If number of wins are equal, then quotients (highest – lowest) will determine these positions.

(n) The Adam Gilchrist "Spirit of Cricket Trophy"

A Spirit of Cricket Trophy will be awarded at the NSWCHSSA Boys Cricket State Championships for the team finishing on the highest quota of points as determined by the umpires. The team will receive bronze medals in recognition of this performance. If the winning team happens to be one (or both) of the finalists, then the next placed team will receive the medals, with both associations being named on the perpetual trophy. The trophy is named in honour of Adam Gilchrist.

4.7.4 Cricket State Championships - Girls

Refer to NSWCHSSA "State Championships" -

(a) The matches to be played under the current MCC Laws of Cricket and the experimental laws of cricket in Australia subject to variations within.

 (b) Playing hours.

These matches are from 10.00 am to 5.30 pm. The starting and finishing time of matches can be altered to suit local match condition.

Play may finish early if a result has been achieved.

(i) Intervals

There is a luncheon interval from 1:00 pm to 1:30 pm; and this interval is not part of scheduled playing time.

Between innings 10 minutes.

(ii) Luncheon Interval

The luncheon interval is 30 minutes, computed from the end of the over in progress at 1:00 pm. No luncheon is taken if there is no play before 12:00 noon.

Lunch can be taken at the completion of the 50th over of the first innings. If the team batting first is bowled out within 30 minutes of the scheduled break at 1:00 pm luncheon interval can be taken immediately.

(iii) Drinks on the Field

The time taken for drinks does not affect the calculation of any overs quota.

Drinks will be taken at the completion of the 17th and 34th overs of each the innings of the pre-lunch session. Under extreme conditions of heat, the umpires may permit extra intervals for drinks.

(c) First innings limitation

Each team’s first innings is to be a maximum of 50 overs, when the innings will be closed. This should be prior to 1:00 pm for the team batting first, and prior to 4:30 pm for the team batting second.

(d) Late starts and interruptions to play

If the commencement of play is delayed, or there is any interruption to play, the quota of overs to be bowled is calculated as follows:

(i) No reduction of overs is made for the first hour of play lost. After this, for any time lost prior to the actual commencement of play or during the innings of the team batting first, the number of overs to be received by each team is reduced at the rate of one over for each whole seven and a half minutes of scheduled playing time lost. See table 1. This calculation provides the agreed number of overs.

(ii) For any time lost after the completion of the innings of the team batting first, the number of overs to be received by the team batting second is reduced, at the rate of one over for each whole three and three quarter minutes scheduled playing time lost. See table 1. This calculation provides the agreed number of overs.

 

 

For time lost during innings of team batting first, reduce innings by 1 over per team for each whole 7.2 minutes lost.
Place Team Place Team
7.2 1 115.2 16
14.4 2 122.4 17
21.6 3 129.6 18
28.8 4 136.8 19
36 5 144 20
43.2 6 151.2 21
50.4 7 158.4 22
57.6 8 165.6 23
64.8 9 172.8 24
72 10 180 25
79.2 11 187.2 26
86.4 12 194.4 27
93.6 13 201.6 28
100.8 14 208.8 29
108 15 216 30

 

 

 

For time lost during innings of team batting second, reduce innings by 1 over for each whole 3.6 minutes lost.
Place Team Place Team
3.6 1 56.8 16
7.2 2 60.4 17
10.8 3 64 18
14.4 4 67.6 19
18 5 71.2 20
21.6 6 74.8 21
25.2 7 78.4 22
28.8 8 82 23
31.6 9 85.6 24
35.2 10 89.2 25
38.8 11 92.8 26
42.4 12 96.4 27
46 13 100 28
49.6 14 103.6 29
53.2 15 107.2 30

 

(iii) Incomplete, or fractions of, overs are ignored.

(iv) A result can be achieved only if both teams have had the opportunity of batting for at least 25 overs.

(v) A result cannot be obtained if either team has not batted for 25 overs, unless:

One or both teams has been all out in less than 25 overs; or

The team batting second scores enough runs to win on the first innings in less than 25 overs.

(vi) All matches in which both teams have not had an opportunity of batting for a minimum of 25 overs, shall be declared a draw.

If play cannot commence by 1:35 pm, there is not the opportunity for both teams to bat for a minimum of 25 overs each, and the match is a draw.

If the innings of the team batting second cannot commence by 3:05 pm, there is not the opportunity for that team to bat for 25 overs, and the match is a draw. In matches played under this Competition Rule, there is no provision for the finishing time to be extended as a result of delays in commencement of, or interruptions to, play.

(e) The result

Match results are obtained as follows:

(i) In matches in which both teams have had the opportunity of batting for the agreed number of overs (minimum 25 overs), the team scoring the higher number of runs is the winner. If the scores are equal, the result is a tie, and no account is taken of the number of wickets which have fallen.

(ii) The game concludes when either:

The team batting second scores more than the total runs of the team batting first, and so wins, and the time is after 4:00 pm,

or

The team batting second is dismissed within the agreed number of overs for less than the number of runs scored by the team batting first, and so loses, and the time is after 4:00 pm, or

The agreed number of overs for the team batting second has been reached, and the total score of the team batting first has not been passed, in which case the team with the higher run rate wins.

(iii) Run rates are calculated by dividing the total runs scored by the total number of overs bowled.

For the purposes of run rate calculations, each fair delivery bowled counts as one sixth of an over.

Where a team is dismissed, or declared its innings closed, before receiving its full agreed number of overs, its run rate is calculated by dividing the total runs scored by the quota of overs it should have received.

(f) Points

Win – 6 Draw – 3 Tie – 3 Loss – 0

(g) Number of overs per bowler

(i) No bowler shall bowl more than 10 overs, or more than 20% of the total overs allowed in any innings.

(ii) Where the total overs allowed are not divisible by five, one additional over is allowed to the maximum number per bowler necessary to make up the balance.

(iii) In the event of a bowler being unable to complete an over, the remaining balls will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned.

(iv) Bowlers may bowl a maximum of 6 overs per spell. Before a bowler who has completed a maximum spell may bowl again, 6 overs from that end must be bowled. A bowler who has bowled a spell of fewer than 6 overs, may resume bowling prior to the conclusion of the minimum rest period. This will be considered an extension of the same spell, and the limit of overs in total in the spell will still apply. Following the completion of the spell, the normal break between spells will apply – the break within the spell is disregarded.

(h) Quotients

(i) In the event of teams finishing on equal points, the right to play in the finals will be decided by quotients, ie. the higher net run rate in the preliminary matches will gain the higher position. In a match in which no result is achieved, run-rate is not applicable.

(ii) Net run rate is calculated on the first innings of matches only. A team's net run-rate is calculated by deducting from the average runs per over scored by that team throughout the competition the average runs per over scored against that team throughout the competition, that is:

Net Run Rate = Team Run Rate per over less Opponent Run Rate per over

(iii) In the event of a team being all out in less than its full quota of overs, the calculation of its team run rate is based on the full quota of overs to which they would have been entitled and not on the number of overs in which they were dismissed.

(iv) Once a result has been achieved, the quotient will only count from the completion of the over in the game from where a result has been achieved.

(i) Teams are to play a bowling 12th man and a batting 12th man each match. Both 12th men are to be nominated before the toss of the coin, at the start of the match. The nominated batter cannot bowl and the nominated bowler cannot bat.

(j) There is to be no coaching by managers of teams at any time during games when their teams are fielding.

(k) A Disputes Committee comprising of 3 managers (excluding any managers directly involved in the disputes) to be elected at either the manager's meeting prior to the commencement of the championship or at a manager's meeting especially convened during the running of the championship.

(l) Two piece 142 gram ball to be used in girls matches.

(m) Boundaries must be fifty (50) metres (measured from the middle stump at either end of the pitch). The ends of the semi circles shall be joined to the other by a straight line.

(n) There is an exclusion zone of seven (7) metres for fielders around the batter, excluding the wicket keeper, slips and gully. Any fielder wishing to field within this zone must wear a helmet with a faceguard. It is compulsory for the wicket keeper, when keeping up to the stumps to wear a helmet with a faceguard. It is also compulsory for each batter to wear a helmet with a faceguard.

(o) Any full toss ball passing above the waist of the batter in the normal batting stance should be called a no-ball.

(p) Championship draw

Day four game variation

Play in all matches other than the final will commence half an hour earlier where local conditions permit. These matches will still be played over 50 overs per side.

Rounds 1-3 – Cyclical 3 year draw with the proviso that a team cannot play a team that it played on the last day of the previous championship.

Round 4 – Play off for final placings.

On Day 4, the teams to contest the final should be decided in the first instance, on number of points. If number of points are equal, then the two teams with the highest quotients will be the finalists.

A random hat draw is to be used to determine the other matches. If possible, matches should be between teams that have not already played each other in the championship. Positions 3 to 10 will be decided in the first instance on number of points for the entire week. If number of points are equal, then quotients (highest – lowest) will determine these positions.

(q) The Sally Curry Spirit of Cricket Trophy

A Spirit of Cricket Trophy will be awarded at the NSWCHSSA Girls Cricket State Championships for the team finishing on the highest quota of points as determined by the umpires. The team will receive bronze medals in recognition of this performance. If the winning team happens to be one (or both) of the finalists, then the next placed team will receive the medals, with both associations being named on the perpetual trophy. The trophy is named in honour of Sally Curry

4.7.5 Cricket State Championships – Girls Twenty20 matches only

Refer to these rules when state championships venues where T20 matches can be hosted, the first 4 rounds (over 2 days) will be played under the laws and guidelines as below.

Except as varied hereunder, the Laws of Cricket (2000 Code 6th Edition - 2015) shall apply and the ICC Code of Conduct.

4.7.5.1 General

(a) Teams

Each game will be played between two teams of up to twelve (12) players. Only

Eleven (11) players will be permitted on the field at any one time.  Fielders

(excluding the wicketkeeper) will be permitted to rotate on and off the field

between overs without restriction (with no delay to play).  At least one umpire must be notified prior to each fielding substitution. The

non-batter and non-bowler must be notified to the umpires at the toss.

(b) Game Length

The match will consist of one (1) inning per side limited to Twenty (20), six (6) ball overs.

(c)Timed Out

Law thirty one (31) will apply except that the incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within ninety (90) seconds of the fall of the previous wicket.

4.7.5.2 Hours of play and intervals

(a) Start and Cessation Times

Game 1
Details Time
1st innings 9:30am – 10:50am
Interval 10:50am – 11:00am
2nd innings 11:00am – 12:20pm

 

Game 2
Details Time
1st innings 1:20pm – 2:40pm
Interval 2:40pm – 2:50pm
2nd innings 2:50pm – 4:10pm

(b) The interval between innings shall be 10 minutes

(c) One drink break per session shall be permitted at the completion of (ten) 10 overs. An individual player may be given a drink either on the boundary or, at the fall of a wicket on the field, provided that no playing time is wasted. No other drinks shall be taken onto the field without the permission of the umpires.

(d) Coach Intervention – There is to be no coaching at any time of the match, with the exception of the drinks break, where the coach can converse briefly with the batters or fielding team, without extending the duration of the break.

4.7.5.3 The toss

The captains, accompanied by their coach or manager, and dressed in on-field match clothing, shall toss for the choice of innings on the field of play fifteen (15) minutes before the scheduled or rescheduled time for the match to start.

The captains will provide a team list to the umpires at the toss.

4.7.5.4 Length of Innings

(a) Uninterrupted matches

(i) Each team shall bat for twenty (20) overs that consist of six (6) balls unless dismissed earlier.

(ii) If the team fielding first fails to bowl the required number of overs by the scheduled time for cessation of the first session, play shall continue until the required number of overs has been bowled. The innings of the team batting second shall be limited to the same number of overs bowled by it, at the scheduled time for cessation of the first session. The over in progress at the scheduled cessation time shall count as an over. The number of overs to be bowled by the team bowling second may increase if events beyond the control of the bowling team prevented that team from bowling the required number of overs by the scheduled time.

(iii) If the team batting first is dismissed in less than 20 overs, the team batting second shall be entitled to bat for 20 overs except as provided in (b) above.

(iv) If the team fielding second fails to bowl 20 overs or the numbers of overs prior to the scheduled cessation time, the hours of play shall be extended until the required number of overs has been bowled or a result achieved.

(b) Delayed or interrupted matches

(i) General

(a) The object shall always be to rearrange the number of overs so that both teams have the opportunity of batting for the same number of overs. A minimum of ten (10) overs have to be bowled to the team batting second to constitute a match subject to the provisions of Clause 6.1 (b).

The calculation of the number of overs to be bowled shall be based on an average rate of 15 overs per hour in the total time available for play. If a reduction of the number of overs is required, any recalculation must not cause the match to be rescheduled to finish earlier than the original cessation of time.  This time may be extended to allow for one extra over for both teams to be added if required.

(b) If the team fielding second fails to bowl the required number of overs by the scheduled cessation time, play shall be extended until the overs have been bowled or a result achieved.

(c) The team batting second shall not bat for a greater number of overs than the first team unless the latter has been all out in less than the agreed number of overs.

(d) Fractions are to be ignored in all calculations regarding the number of overs.

(ii) Delay or interruption to the Innings of the team batting first.

(a) If there is a delay in the innings of the team batting first, a fixed time will be specified for the completion of the first session. This may lead to a reduction of overs.

(b) If the team fielding first fails to bowl the required number of overs by the scheduled time for cessation of the first session, play shall continue until required number of overs has been bowled.

(iii) Delay or interruption to the Innings of the team batting second

If there is a suspension in play during the Second innings, and all extra time has been exhausted, the overs shall be reduced at a rate of 1 over per 3 minutes for time lost, except that when the innings of the team batting first has been completed prior to the scheduled or rescheduled time for the interval between innings, the reduction of overs will not commence until an amount of time equivalent to that by which the second innings started early has elapsed.

4.7.5.5 Restrictions on the placement of fielders

(i) An imaginary circle will radiate in all directions 10m from the batter in their normal batting position.  No fielders (other than the wicketkeeper, off side slips and gully) will be allowed inside this circle at the instant of delivery, unless wearing a cricket helmet (complete with face guard).  This field restriction area may not be marked on the ground but will be identified at the discretion of the umpires.

(ii) At the instant of delivery, there may not be more than 5 fielders on the leg side.

(iii) At the instant of delivery, there must be 2 fielders in catching positions (other than the wicketkeeper) no further than 15 meters from the batsmen.

(iv) In the event of an infringement of any of the above fielding restrictions either umpire shall call and signal “No Ball”.

4.7.5.6 Number of overs per bowler

(i) Each bowler can bowl a maximum of 4 overs in an innings.    Therefore if the total allocated overs are completed, a minimum of 5 bowlers must bowl.

In a delayed or interrupted match where the overs are reduced for both teams or for the team bowling second, the following staggered bowling restrictions shall apply.

Numbers of overs per bowler
Total allocated overs in innings Maximum overs for each bowler
10 2
11-15 3
16-20 4

In the event of a bowler being injured and being unable to complete an over, the remaining balls will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler’s limit is concerned.

4.7.5.7 No balls and wides

(i) Scoring

One (1) run shall be awarded for each no ball or wide, plus any runs scored.

(ii) Short Pitched Bowling 

A bowler shall be allowed to bowl one short pitched delivery per over (not being a Wide or a No ball).  A fast short pitched delivery is defined as a ball that passes or would have passed above the shoulder height of the striker standing upright at the crease, but not clearly above the batter’s head.  A ball passing clearly above the striker’s head shall be called a no ball.  In the event of the bowler bowling more than one fast short pitched delivery in an over, either Umpire shall call and signal No ball.

(iii) Full Pitched Bowling 

If a full pitched ball passes or would have passed above the waist height of the striker standing upright at the crease, either Umpire shall call and signal no ball.

Law 42.8 shall remain in the event of deliberate full pitched bowling.

(iv) Free Hit after a Foot Fault No Ball

The delivery following a No ball called shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of No ball or a Wide ball), then the next delivery will become a free hit for whichever batsman is facing it.

For any free hit, the striker can be dismissed only under the circumstances that apply for a No Ball, even if the delivery for the free hit is called Wide Ball.

Field changes are permitted for free hit deliveries.

(v) Wide Bowling

Any delivery that in the opinion of the umpire does not offer the batter a reasonable opportunity to strike the ball on both the off side and leg side shall be called ‘wide’.

4.7.5.8 The ball

A 142g leather four (4) piece ball will be used for the games. Each team will have a ball that will be used for both games during the Twenty20 day. Either umpire may inspect the ball prior to the innings and at the completion of each over if required.

4.7.5.9 The result

A result can be achieved only if both teams have had the opportunity of batting for at least ten (10) overs, unless one team has been all out in less than ten (10) overs or unless the team batting second scores enough runs to win in less than ten (10) overs. Tied results are accepted in this competition, therefore no tie breaker situation is necessary.

4.7.5.10 Boundaries

(i) Boundaries are to be fifty (50) metres wherever possible

(ii) If an unauthorized person enters the playing arena and handles the ball, the umpire at the bowler’s end shall be the sole judge of whether the boundary allowance should be scored or the ball be treated as still in play or called dead ball if a batsman is liable to be out as a result of the unauthorized person handling the ball. See Law 19.1 (c).

4.7.5.11 Underarm bowling

The bowler may not deliver the ball underarm. If a bowler bowls a ball underarm the umpire shall call and signal dead ball and the ball is to be re-bowled over arm.

4.7.5.12 Equipment

(i) The wicket-keeper - protective equipment

At all times when wicket-keeping- up to the stumps or in a ‘zero reaction time’ position, the wicket-keeper must wear a compliant helmet at all times.

(ii) The fielder- protective equipment

The exchanging of protective equipment between members of the fielding side on the field shall be permitted provided that the umpires do not consider that it constitutes a waste of playing time.

(iii) Any fielder – protective equipment

At all times when fielding in a ‘zero reaction time’ position (such as short leg or silly point), a fielder within ten (10) metres of the batsman (excluding the wicket-keeper, slips and gully) must wear a compliant helmet at all times.

4.7.5.13 Law 41 – the fielder

The exchanging of protective equipment between members of the fielding side on the field shall be permitted provided that the umpires do not consider that it constitutes a waste of playing time.  A batsman may only change other items of protective equipment (e.g. batting gloves, etc.) provided that there is no waste of playing time.

4.7.5.14 Coloured clothing are permitted & encouraged.